Both download and print editions of such books should be high quality.Zendikar is a dangerous world of lethal risks and priceless rewards. Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. These depictions were wrong then and are wrong today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. See the DMsGuild FAQ for more information. Note: No artwork, setting, or other material from the Plane Shift or other Magic: the Gathering products is allowed in the DMsGuild community content program. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. The D&D magic system doesn't involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn't to mirror the experience of playing Magic in your role-playing game. D&D is a flexible rules system designed to model any kind of fantasy world. Plane Shift: Zendikar was made using the fifth edition of the D&D rules. The easiest way to approach a D&D campaign set on Zendikar is to use the rules that D&D provides mostly as written: a druid on Zendikar might call on green mana and cast spells like giant growth, but she's still just a druid in the D&D rules (perhaps casting giant insect). You can think of Plane Shift: Zendikar as a sort of supplement to The Art of Magic: The Gathering-Zendikar, designed to help you take the world details and story seeds contained in that book and turn them into an exciting D&D campaign. And it's all surrounded by amazing fantasy art that holds boundless inspiration in itself. It's littered with adventure hooks and story seeds, and lacks only the specific rules references you'd need to adapt Zendikar's races, monsters, and adventures to a tabletop D&D campaign. Many of the plane's creative roots lie in D&D, so it should be no surprise that The Art of Magic: The Gathering-Zendika r feels a lot like a D&D campaign setting book. Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.įrom the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way.
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